One of the hardest things in this world is to convince someone of a truth they don't believe in; one of the other hardest is to convince someone that their truth is a lie. Part I: On the stageThat is all in response to my friend and fellow playwright Sarah Bowden prompting her Facebook friends for our thoughts on the importance of being honest in writing. This is what I typed in the comments: Truth, to me, is about trust of information. If I believe what you're telling me is true, I react to it based on that. If I later learn that you lied to me about that thing, I see that moment in a new light, I see you in a new light, and I further question every subsequent interaction until I believe trust is restored. Truth is more about perception and belief on the receiver's end than anything. What I believe to be true and what IS true can be very different things. With that in mind, in a play, I follow the playwright's lead and decide what to believe based on how the story is presented. Obviously, in a play we set things up and we subvert expectations. At some point, I determine, as an audience member, whether the narrator is reliable. A reliable narrator can subvert my expectations and give me a perception shift, and still be truthful to me. Just because I see the play differently after a perception shift doesn't mean I've been lied to. However, if the playwright "lies" to me --- and I cannot reconcile the perception shift with what I've already experienced, and I then believe it's not a shift, but that everything before that moment was a "lie" and erases the experience I just had, then I lose trust in the playwright and I lose all emotional investment. It's a betrayal. Just like with a person. So, yeah, it's important to be honest in writing, just as in life. It doesn't mean we can't subvert expectations or create reveals and perception shifts that rely on slight of hand. It's just creating an understanding of when you're doing slight of hand and when you're on the level, so I know what to expect of the experience. I expect plays to use slight of hand, but I expect them to be honest about it and so when I go back, the end makes sense with what I've seen. If one part of the play creates falsity in another part, if it invalidates it and that invalidation is not explained as part of the perception shift, then it's not honest anymore and my experience is marred. It's like getting to the end of a magic trick and instead of being amazed, you feel conned. I blindly assumed the class that sparked this post was on playwriting and hurriedly typed out the above. Sarah thanked me and specified that they were talking more about essays and speeches in her comp class, asking about why people "follow writers," and "how [writers] specifically draw us into their perspectives to prove a point." With that in mind, I hurriedly typed the following: Part II: Another kind of stageFor speeches and essays that move people, I think that honesty plays out in the examples and info presented. In that type of writing, we use facts to back up opinion. If those facts are later determined to be lies, then the opinion is potentially invalidated. Obviously, speech writers carefully craft the facts to include the ones that help them win their argument and downplay those that don't. These days, if your essay or speech is full of lies, it's pretty easy for someone to discredit you and devalue your opinion by showing everyone the lies (pretty much the job of political pundits right now). One of the hardest things in this world is to convince someone of a truth they don't believe in; one of the other hardest is to convince someone that their truth is a lie. Often, we follow writers and speeches that speak "truths" to us that we already believe, that we can rally behind; and the opposite is true. If we hear something that we don't believe, even if it is scientific fact, we disengage; we lose trust in the speaker, we lose respect for them. Now, that "liar" has an uphill battle. That speech is tanking. To combat that, as writers, we have to first identify with the audience, to find truths that our audience believes, and we speak to those truths. Get them nodding. Get them smiling. Get them to say "Yeah! That's right! That's so true!" We get them to admit that everything we just said is truth and get them all rallied behind us, and then once they are totally enthralled, we correlate something they don't believe to the truth. To their truth. And now, they can't deny the new truth, because to do so would invalidate their other existing truths ---- so the writer has either convinced them of the new truth, or has convinced them that they didn't know the truth at all. Either way, a paradigm shift has just occurred. The truth has changed. In a strange twist, you have to be honest to change the truth --- because if you change the truth with lies, then when the lies are exposed, the truth changes back and you've accomplish nothing. I then apologized for monopolizing her comment feed with my soapboxing. She responded: NEVER APOLOGIZE. And something about cheesecake. Sage advice. Also, I feel like "The truth has changed" is going to become a tagline on one of my future plays. Thanks, Sarah for an intriguing lunchtime topic!
I came across a quote this week, thanks to a Facebook status update on the Writer's Digest page, that I felt compelled to blog about. The quote is this:
“There is no real ending. It’s just the place where you stop the story.” ― Frank Herbert Of the comments that followed, there seemed to be a general approval and consensus (he typed redundantly) that this was true. 494 likes. 121 shares. So yeah, I'd say Frank Herbert nailed that one. Except, with all due respect to Mr. Herbert---an author whose career brought us only one of the best-selling science fiction novels of all time (I'm talking about DUNE) and its sequels---there is a real ending when telling a story. It's not "just the place where you stop," I say, emphasizing the respectfully. Perhaps, Mr. Herbert and I consider endings in the same light and it's our lexicon that is different. He's no longer alive to expand on this comment and before I'm eviscerated for taking a science-fiction legend to task on the semantics of narrative structure, I'll concede that he could simply mean that in any story there lies a point where you stop telling it, but it's not an "ending" for those characters. It's literally where the story "stops" and you, the reader, are no longer privy to that world. Okay... yes, sure. However, I think this brings up an interesting question. What's the difference between ending a story and stopping one? And, to that point, why is it important to make the distinction? Taken literally, the quote jumped out at me as saying that you can just end a story any old place---as it's "just the place where you stop" and that's what stuck in my craw a bit. I'm from the school of thought that a story, properly told, has a "real ending" in that it has a predetermined end point based upon the structure of the story leading up to it. Between "Once Upon a Time" and "The End" there lies a structure that takes us through the story. Where it stops is contingent upon where it begins, and conversely so. If a story is going along, happy as Larry, and it stops---because that's where you decided to stop it---and if it does so at just any old point, that's what it will feel like. A stop. Not an end. The difference? One is dying in your bed at a ripe old age surrounded by loved ones, and the other is falling off a cliff on your honeymoon. Now if life, yeah, unfortunately, sometimes, it just stops. Not everyone gets a real ending in life---but in stories? They should. An "end" done properly brings about closure; it is a natural conclusion to a series of events that when put together, tell a story. Usually, we're waiting for something to happen. At some point, a question is raised. Will the farm boy win the dog-sled race and save the family farm? Will a band of misfit coworkers stop a media conglomerate from buying out their record store? Will Batman stop the Joker from destroying Gotham? All of these are movie examples and bonus points if you knew all three; but the point is that these stories, once that question is posed to the audience, had a "real ending" determined. We knew that once the question was answered, we had reached the "real ending"---we had found closure. If the story stopped before that moment, it would feel incomplete. If the story stopped long after the question was answered, it would feel long and tired. I always had devastating trouble with endings in my early writing (heck, I still do if I haven't figured out the real ending to my story). It always seemed simple to begin a story. Present the setting, present character, and make something happen. After that, I would write and write and ultimately come to a point where I hit a wall. Or I fell off a cliff. The storytelling stopped, but there wasn't an ending. Just a stopping point. And this troubled me. And I couldn't figure out why I had such trouble with "the end" until I realized that I was only writing "the stop" or, more precisely, "a stop." No closure. No sense of a completed story arc. Just an empty cliff face. If the story doesn't stop at the end, then Mr. Herbert's right: there is no real ending, it's just "a" place where you stop. Not "the" place. Are there exception to this rule? Sure---sometimes it's not about asking a question. Sometimes, it's about jumping in and then jumping out of a longer story, showing us a "slice of life." In these instances, I can see where Mr. Herbert's quote works well. We accept that we're along for a ride and when it's over, it's over. We don't know when that stop is coming, until we're there; but in those cases, we're prepared for it. In those structures, we aren't promised (whether implicitly or explicitly) a real ending. Though even in real world examples, like a documentary, I can see where this approach, this pop-in and pop-out with narrative abandon (which seems ripe for documentary---actual slices of life) is altered to craft a more structured narrative. We apply storytelling conceits to even the things we call "reality" programming (let's be honest, most of that is completely scripted). Documentaries do it. Magazines do it. It's slice of life, but the story tellers craft it with narrative; giving us a starting point, a map, and a real ending at which to aim. Why? To keep us engaged. We're often presented with a person to follow, with whom we can identify, and a question is asked about that person as to what they might accomplish over the course of the documentary/article/story. When the outcome of that goal is revealed, through accomplishment or failure, you understand there isn't anything more to say. That feeling you get, at the end of a book or film or story, that feeling that the story teller is about to stop---that feeling happens for a reason---that's your real ending. Any time you make an effort to craft a story through plot---those choices and actions your characters undertake and the complications that ultimately ensue---you are jumping onto the bandwagon and proclaiming with those words that there is a "real ending" to be had. Something is supposed to happen, something that signals back to the beginning. There is a reason stories begin where they do---it's why we have inciting incidents and intrusions. Those first moments are the set-up and clues that create the road map for the story we're about to travel. We take our audiences on a journey when we tell a story. Our goal is to get our audience home, safe in their beds, feeling all sorts of closure when they say goodbye to the world in which we've placed them. Not push them off a cliff. Or worse---no bed, no cliff; just letting them watch the ending go by and then leaving them stranded, wondering why they're stuck on a journey, listening to a story that they know should have already stopped. That's why it's important to know your real ending. To know when exactly the journey is over. That's why we don't call it the stop---we give it a more deserved moniker: the end. It's not just a place to stop. It's THE place. Mr. Herbert said it himself. He doesn't consider this the "real ending," but, respectfully, that's exactly what this is. This past week, my colleague Mark Chrisler brought this to my attention. Aside from the fact that it involves one of my favorite video games from my youth (Mega Man and all his glory), it has some fascinating stuff to say about how we learn from watching action in a narrative. The video itself is about 20 minutes and worth your time. It breaks down the pros and cons of video game design and chiefly tackles the idea of conveyance -- a system for teaching the player how to play through gameplay instead of instruction manuals or training levels (as is popular in video games today). As you'll see in the breakdown, Mega Man was fantastic in that it didn't tell you how to play -- you figured out the rules of the world simply by living in it and taking action. With that in mind, I am now paying more attention to plays, TV, film (pretty much any narrative structure) to see if the rules of the world are shown to me by characters taking action and learning or through exposition. That's what I equate instruction manuals to, exposition. That clunky, painful, and (falsely) believed important addition to every play, TV show, and movie you've ever seen. If we can teach audiences the rules of a video game through playing the game (i.e. action), then why can't we teach audience the rules of our plays the same way? Show, don't tell. Isn't that what we're taught. And yet I'm as guilty as the next writer for smearing exposition throughout a play (especially at the outset) so I can make sure everyone is understanding how the world works. Thinking about exposition as the detriment to conveyance has been quite helpful. When ever a character begins to explain anything to anyone, I stop and try to figure out if there is a way for that character to take action and let those actions speak volumes. An example of this happened in AMC's The Walking Dead a couple weeks ago. Without giving away any spoilers, I'll just say that a character needed to lure a zombie over, so he cut his finger and the zombie smelled the blood, wandered close and then stuff happened... the point here is that there were two characters in the scene and the one with the idea didn't stop and explain it. No words were really said. He didn't tell us what he was doing. He took action. That created a reaction. The story continued. Later in the episode, when that other character found himself in a sticky situation, he pulled out a knife and (again, without saying a word) we knew what he had to do. We, the audience, understood a new rule in the world -- all done with action rather than exposition. Sit back and watch the Mega Man breakdown and let me know your thoughts. Does conveyance work on stage, etc.? How would you use it? Are you already doing this? Is there such a thing as "good exposition?" Be warned, the video has some swearing, so it's probably NSFW if you're not wearing headphones (not too mention it's about Mega Man and clearly looks nothing like work unless you're lucky enough to work in a creative field where watching stuff like this is encouraged and rewarded -- and if so, good on you). |
Jeremy's blog
Thoughts. From my brain. Anything to do with how we tell stories and the stories we tell each other. Literally and figuratively. About JeremyWriter. Husband. Father. Effulgent dreamer. A Fightin' Irishman (@NDdotEDU '01). A playwriting Bobcat (MFA in Playwriting, @OhioU '13). I write plays. I'm a geek. I wanted to be an astronaut. I go places in my head.
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